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Reply: Eldritch Horror:: General:: Re: Big Box expansion advice wanted

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by rsdockery

EastCoast wrote:

I notice that there's a new impairment mechanic in UtP, or at least it looks like there's 20 tokens for it. Is that a minor piece or is it more like "you can't swing a dead cat in this expansion without hitting an something that causes an impairment"? I'm ok ignoring a card or two or redrawing, but if everything added ties to the new mechanic, I'd be less inclined to pick that expansion up first.


Impairment is basically just inverted Improvement, so it's not that much overhead. That said, if you do end up removing all the cards that reference Impairment, you'll probably make UtP too easy, since most of the nasty cards use it. Of course, if you're dropping Unique Assets as well, it swings back in the other direction.

Reply: Eldritch Horror:: General:: Re: Favorite Lovecraft/Lovecraftian Stories

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by Zeromage

InvisibleRobots wrote:

Zeromage wrote:

STORIES BY LOVECRAFT


[ ... ]

Movies:


AM 1200 (VERY Hard to find. You need to go to the movie's website I think, but SOOOOO worth it if you can get your hands on it)

Absentia

Banshee chapter

The thing

Bone tomahawk

The Last Wave

The sauna

The Burrowers

The New Daughter

Yellowbrick Road

The House of the Devil (Not Lovecraftian but I like it anyway)

[ ... ]




Excellent 'other mythos authors' list, Zeromage. Very comprehensive; and the special nod to Laird Barron is well-deserved.

I wish to strongly recommend a movie be added to the above section of your list: In the Mouth of Madness directed by John Carpenter starring Sam Neill evokes, perhaps, a perfect Lovecraftian story feel moved to cinema. Check it out if you have never come across it.

As far as H.P.'s writing, I like the Dream Cycle stories a lot (Celephais, The Doom that Came to Sarnath, The White Ship, etc. But if I were to pick one story[1], I would choose The Case of Charles Dexter Ward.


[1] Actually a short novel.


Yeah, I've seen Mouth of Madness, great movie. Charles Dexter Ward is one of my favorites too.

Reply: Eldritch Horror:: Rules:: Re: Diverse Rule Questions

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by haroth9842

Roger the Alien wrote:

A Research Encounter says "You may gain a Dark Pact Condition to gain this Clue and the Necronomicon Artifact. If you do not gain the Condition, discard this Clue"

What if i already have this Condition before the Encounter?
Then you can't gain this condition again. You will have to discard the clue.

Roger the Alien wrote:

Regarding The Silver Key: Once per round, you may spend 1 less Clue to pay for an effect.

You may use the Key...

- to reduce the Clues spend to a minimum of 0.
- even if you have no Clues.
- NOT if the specific Clue is required to be put on a Mystery Card.
- using Norman Withers which leads in combination with his passive ability(once per round, you may spend 1 sanity in place of spending 1 clue) to a total cost of 1 sanity if he uses his investigator action(spend 2 Clues to discard 1 monster on a space containing a gate).

Correct?
Yes, correct.

Roger the Alien wrote:

Regarding Flute of the Outer Gods: Spend 2 Health and 2 Sanity to defeat all Monsters on your space.
(...)
Rulebook: An Epic Monster cannot be defeated by any effect except losing
Health equal to or greater than its toughness.

I assume due to the last rule, the Flute may not defeat epic monsters.
Am i wrong?
You are right.

Roger the Alien wrote:

Regarding Fractured Spine(Back Injury Condition)

Discard all but 1 of your ITEM possessions

I assume you discard all of your ITEM possessions beside 1 ITEM possession and NOT all of your possessions beside 1 ITEM possession.

Is it correct, otherwise it would be a nightmare.
Yes, it is correct.

(I have skipped one question, as I have some trouble to process it in the short time I have left now.)

Reply: Eldritch Horror:: Rules:: Re: Diverse Rule Questions

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by Weltenreiter

Drawing from bottom of double-sided decks is so that, as would be the case with a normal deck, you don't know what the next draw will be (since they're, like, double-sided)

Reply: Eldritch Horror:: General:: Re: Mystic ruins deck.

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by Hedgehobbit

I like this deck but, as others have said, you shouldn't really be using it. It does make the game slightly easier as there are lots of results that cause you to retreat the Doom marker.

So, include it only if you feel the game is too hard otherwise. Last time we played, I think we only used three of the cards. The Adventure has a bigger impact on difficulty as it hands out lots of items and has an "Advance the Mystery" ending so you can choose to end the Adventure when the current mystery card is difficult.

Reply: Eldritch Horror:: General:: Re: Mystic ruins deck.

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by haroth9842

redimpz wrote:

Quick query here. Should I use the mystic ruins deck each time we play or should it only be used under certain circumstances?
We have set it up every time since we got the expansion but lately I have started to wonder as to whether we should. It adds a encounter location to the board which could result in an advantage.
Thoughts please.
I think you might be missing the rules insert that should be included with Strange Remnants.
If that's the case, FFG will most propably provide it once you fill the missing parts request form.
In the meantime you may want to check the online version.
For your convenience, here's the relevant section:

Reply: Eldritch Horror:: Rules:: Re: Diverse Rule Questions

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by rsdockery

haroth9842 wrote:

Roger the Alien wrote:

Regarding The Silver Key: Once per round, you may spend 1 less Clue to pay for an effect.

You may use the Key...

- to reduce the Clues spend to a minimum of 0.
- even if you have no Clues.
- NOT if the specific Clue is required to be put on a Mystery Card.
- using Norman Withers which leads in combination with his passive ability(once per round, you may spend 1 sanity in place of spending 1 clue) to a total cost of 1 sanity if he uses his investigator action(spend 2 Clues to discard 1 monster on a space containing a gate).

Correct?
Yes, correct.

Are you sure? I believe that, when you have to put one of your Clues on the Mystery, you can use the Silver Key to keep the Clue and place one from the pool there instead.

Reply: Lords of Waterdeep:: General:: Re: Epic Metal Coins


Reply: Lords of Waterdeep:: General:: Re: Epic Metal Coins

Reply: Eldritch Horror:: General:: Re: Favorite Lovecraft/Lovecraftian Stories

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by Lawcomic

The Call Of Cthulhu and At the Mountains of Madness are probably the best intros to the larger mythos.

Reply: Lords of Waterdeep:: General:: Re: Epic Metal Coins

Reply: Eldritch Horror:: Rules:: Re: Diverse Rule Questions

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by Roger the Alien

Weltenreiter wrote:

Drawing from bottom of double-sided decks is so that, as would be the case with a normal deck, you don't know what the next draw will be (since they're, like, double-sided)

Yes, but i wanted to know why you search from the bottom if you use a non-doublesided deck(assets or artifacts for example).
If you draw a card from such a deck, you draw from the top because all information are hidden.
If you would search from the top all information are still hidden but it would be easier to draw many cards BUT the rules say you always search from the bottom.

I just wanted to know if there is a reason for this.

Reply: Eldritch Horror:: General:: Re: Favorite Lovecraft/Lovecraftian Stories

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by mundanesoul

Thanks so much for all the recommendations! My list keeps getting longer and I'm excited to start delving into the depths. I've seen a few things about Ramsey Campbell. Any love for his work here? And if so, can you recommend a good book or two to start with?

Reply: Eldritch Horror:: Rules:: Re: Diverse Rule Questions

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by Roger the Alien

rsdockery wrote:

Are you sure? I believe that, when you have to put one of your Clues on the Mystery, you can use the Silver Key to keep the Clue and place one from the pool there instead.


haroth9842 wrote:

Roger the Alien wrote:

A Research Encounter says "You may gain a Dark Pact Condition to gain this Clue and the Necronomicon Artifact. If you do not gain the Condition, discard this Clue"

What if i already have this Condition before the Encounter?
Then you can't gain this condition again. You will have to discard the clue.


Thank you for all the answers : )
Are there other opinions?
I am willing wo contact FFG^^

Reply: Eldritch Horror:: General:: Re: Mystic ruins deck.

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by Redamikanas

redimpz wrote:

Quick query here. Should I use the mystic ruins deck each time we play or should it only be used under certain circumstances?
We have set it up every time since we got the expansion but lately I have started to wonder as to whether we should. It adds a encounter location to the board which could result in an advantage.
Thoughts please.

As mentioned, you're technically only supposed to use it with the Syzygy Ancient One or if you draw the "In Cosmic Alignment" Prelude.

But if you want to use it all the time, or at least more often than just in those two cases, then go for it. Nothing stops you from using house rules.

If you think that it made the game a bit too easy, spawn the additional Gate as mentioned in the prelude, and see how that goes. And/or advance Doom by 1 at the start of the game.

Reply: Eldritch Horror:: General:: Re: Anyone crack the code yet?

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by ValentineNyan

Clipper wrote:

Interesting. It's likely the Houdini code is giving us the codewords to decode the other ones.

According to that article, the three parts are given and represent:

251 & 2952 & 25
BEA & BIEB & BE

So now we just connect Bea Arthur and Justin Bieber and... oh dear, I think my Sanity has reached 0...

Edit: oh of course, the ands mean to concatenate, so 1&2 is 12=L and 2&2 is 22=V.

Yes, BELIEVE is the codeword. Now we just need to figure out which cypher is in use.

Great! The keyword has multiple E's though so it can't be just a normal keyword substitution cipher like in the base game. Anyone else got anything on this?

haroth9842 wrote:

Ok, in case any of the codebreakers is still subscribed, here's the code from the back of the "Cryptic Text" Unique Asset:
[o]
[/o]
I guess at least one of these is a red herring.

Could the fourth Cryptic Text still be involved somehow?

Thread: A Game of Thrones: A Storm of Swords Expansion:: Variants:: [Request] ASOS Leaders

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by hansnery

Hello guys,

I'm a player of the second edition but I have seen that there are many good features in the first edition that doesn't exist in the 2nd. I was thinking about adapting leaders to it but I can't find anywhere a list with the leaders and their effects. Could someone help me out? All I could find is the example in the manual.

Thanks in advance,

Hans.

Reply: Eldritch Horror:: Rules:: Re: Diverse Rule Questions

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by rsdockery

Roger the Alien wrote:

Yes, but i wanted to know why you search from the bottom if you use a non-doublesided deck(assets or artifacts for example).
If you draw a card from such a deck, you draw from the top because all information are hidden.
If you would search from the top all information are still hidden but it would be easier to draw many cards BUT the rules say you always search from the bottom.

I just wanted to know if there is a reason for this.


It's just faster to rifle through them that way.

Reply: Legend of the Five Rings:: General:: Re: Thoughts and Hopes for the FFG L5R LCG

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by phillosmaster

Every FFG LCG has a unique character rule so I suspect you'll see that introduced in L5R. Thus cleaning up the named non-unique character issue. No FFG game that I play allows a named non-unique character.

Every FFG LCG has tokens of some sort so I would assume some functionalities will be reallocated to tokens of some sort.

Netrunner, Conquest and LOTRs already all have narratives in the rules inserts of their expansion packs. LOTR has probably the most substantial story line. With the LCG distribution model I doubt they'll keep the same level of fan driven storyline such that it impacts the game in a large way in the new edition, but I wouldn't be surprised if fan's could steer those story inserts to request the narrative that they want. Also World's tournament winners usually craft a card for FFG LCGs. I would expect that to carry over to L5R when it's organized play starts up.

I think they should keep the two decks and the some form of the current resource generation. That gives the game a lot of it's unique flavor.

I suspect they will revamp combat almost entirely to conform with the frame works they've been continuously refining in their products. The newer LCGs Conquest and Thrones 2.0 in particular have a very clean combat system with very few if any ambiguous timing interactions.

Reply: Eldritch Horror:: General:: Re: Favorite Lovecraft/Lovecraftian Stories

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by InvisibleRobots

mundanesoul wrote:

Thanks so much for all the recommendations! My list keeps getting longer and I'm excited to start delving into the depths. I've seen a few things about Ramsey Campbell. Any love for his work here? And if so, can you recommend a good book or two to start with?


I like his Render of the Veils short story. and The Moon-Lens. If you wish to get to know his writings, grab a paperback copy of Cold Print which is a collection of most of his best stories. It has Inhabitant of the Lake in it...a classic Campbell where we are introduced to the great Gl'aaki. Used copies are often around $5 on amazon.

Edit: Render of the Veils introduces Daoloth
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