by rsdockery
EastCoast wrote:
I notice that there's a new impairment mechanic in UtP, or at least it looks like there's 20 tokens for it. Is that a minor piece or is it more like "you can't swing a dead cat in this expansion without hitting an something that causes an impairment"? I'm ok ignoring a card or two or redrawing, but if everything added ties to the new mechanic, I'd be less inclined to pick that expansion up first.
Impairment is basically just inverted Improvement, so it's not that much overhead. That said, if you do end up removing all the cards that reference Impairment, you'll probably make UtP too easy, since most of the nasty cards use it. Of course, if you're dropping Unique Assets as well, it swings back in the other direction.